XNurbs is powered by our own kernel, and is currently integrated with SolidWorks and Rhino. (The kernel is only available to ISV and not available to end-users.)
The demo videos, e.g., the bottom surface of Jet Ski Hull, blending, the top surfaces of a mouse, the side surfaces of a mouse and the video for creating one side surface of the mouse in “slow-motion” show how XNurbs creates high-quality surfaces based on energy-minimization method and they can be also used as tutorials.(Courtesy of Vladimir Aleksic.)
XNurbs plugin defines a set of simple rules. Once users understand these rules, the possibility of using XNurbs is unlimited, and you can use it in thousands of different scenarios/applications. Except for special cases, e.g., analytical surfaces, XNurbs is superior to traditional surfacing methods. To use XNurbs efficiently: First use XNurbs with a small number of constraints for the rapid concept design, i.e., form finding or generating a draft surface, then extract curves from the draft or concept surface, edit the curves and/or split the surface into two or more patches, then run XNurbs again to generate the refined surfaces. In terms of surface creation capacities, generated surface quality and performance, it is difficult for traditional tools to challenge XNurbs’ surfacing, and using XNurbs to replace other tools produces better surfaces.
Watertight Fender (All are generated by XNurbs with G2 continuity. Courtesy of Vladimir Aleksic.)
Click here to download the manual and tutorials (If the chm file does not show properly, then right-click on the chm file and select properties. You will see an “Unblock” button. Click on it. To play videos in the manual and tutorials, you need to download the whole package.).
Multiblending/Lofting with G2 Continuity
Y Lofting with G2 Continuity
Filling with G2 Continuity